
3 months December 2020 - March 2021
Made with Unity
Undergrind is a free to play dungeon crawler in a mobile friendly format. The player will explore many dungeon and find various artifacts in between floor changing the gameplay. With the loot they will be able to buy new characters skins and boost for a different underground adventure.

Trailer of Undergrind
Undergrind's presentation (click on it for fullscreen)
Intentions
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Create a more complex concept than a clicker
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Selling gameplay more than cosmetics
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Not doing a pay to win game
Assignment constraints
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Group project
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Provide a prototype of a free to play mobile game using Unity
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Provide a benchmark
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Design the economic system of the game



Explore the dungeon, fight a boss, earn loot
What I have done
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Participate in the concept elaboration, design of the gameplay loops, characters, and artifacts.
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Made the benchmark and the economic system
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I implemented a part of the UI
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Created and animates the characters (rig), backgrounds, items, and half of the artifacts
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Most of the presentation
Undergrind's benchmark (click on it for fullscreen)
What I learned
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How money is important in design decision when it comes to free to play
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Illustrator is a great creation tool
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I improved my communication skills when it comes to outsource
Early visuals VS polished vertical slice